What Is Distortion in Synthesis?
Distortion is any process that changes the shape of your waveform — typically by clipping, folding, or otherwise crushing it. While it’s often associated with guitar amps, distortion in synths is a powerful sound design tool that adds harmonics, character, and punch.
Even subtle saturation can make a flat sound come alive, while heavier distortion can push your signal into wild territory — aggressive basses, broken textures, crunchy percussion, and more.
Types of Distortion
- Saturation: Mild, often analog-style overdrive that gently compresses and colors the signal. Warm and rich.
- Clipping: Hard limit on signal amplitude. Can be soft (rounded) or hard (brutal). Adds harmonics fast.
- Wavefolding / Waveshaping: Technically a form of distortion — bends the waveform instead of clipping it. Adds complexity.
- Bitcrushing: Lowers bit depth or sample rate. Harsh, digital, gritty.
- Tube / Tape Emulation: Saturation that mimics analog gear. Often compresses and fattens up the signal.
Use Cases in Patching
- Boost Thin Sounds: Give sines or basic waveforms more edge and harmonic content.
- Beef Up Bass: Add presence, fuzz, or “woof” to low-end signals.
- Dirty Drums: Smash your kicks or hats for extra aggression and texture.
- Signal Chain Shaping: Put distortion before or after a filter for different results — pre-filter distorts raw harmonics; post-filter keeps it shaped.
Distortion isn’t just about making things louder or meaner, its an expressive tool you can use in modular or desktop synth setups.
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