Filters

Where raw sound gets sculpted. Remove, shape, and emphasize frequencies.

TLDR:

"Filters shape a sound by cutting or boosting frequencies - some common types are low-pass, high-pass, band-pass, and notch, each carve out their own sonic space."

What Do Filters Do?

Filters shape sound by allowing certain frequencies to pass through while cutting others. They’re a core part of subtractive synthesis - the "subtractive" part - because you start with a harmonically rich waveform and use filters to carve it into something new.

The most common filters are low-pass, high-pass, and band-pass, but there’s plenty of variation depending on the filter’s design (ladder, state-variable, diode, etc.). Filters can be smooth or aggressive, clean or gritty, and can completely change the vibe of a patch.

Types of Filters

Key Features

Filters are one of the most expressive tools in a synth. A static waveform can come alive with just a resonant sweep or some cutoff modulation. And no two filters sound quite the same - especially in analog gear.

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