Sound as Grains.
Granular synthesis breaks sound into tiny fragments called “grains” — often just a few milliseconds long. You can then reshape, rearrange, stretch, scatter, or freeze these grains to create anything from shimmering textures to stuttering glitches to lush ambient clouds.
It’s not just an effect — it’s a full-on sound design technique that takes whatever audio you give it and turns it into something new. Sometimes however, granular effects can be used to process incoming audio, (see, melotus version) or BE the sound source itself. See: Clouds.
Modules like Mutable Instruments’ *Clouds*, Qu-Bit’s *Nebulae*, or *Beads* make granular accessible in modular. Often you feed them audio, then manipulate grain parameters via CV — for real-time texture manipulation and performable chaos. IMO, the lack of screens on all of these is a huge limiting factor tho, and I would suggest opting for a torso s-4 or nanobox lemondrop.
It’s one of the most hands-on and experimental effects around. No two passes are the same.
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